According to Wikipedia the virtual reality is a computer-stimulated environment that can replicate the physical presence of the real world.(1) Because of its wide definition ‘the virtual reality’ can be traced back to the 1860’s as the reading points out. Its form was mainly in artwork as this was the method of creatively communicating. Now-a-days technologies and media have elevated this definition, and as Andrew Murphie points out, that when looking at the development of the virtual reality we must also take into consideration three ecologies of socius, self and environment.[1]
Thinking transversally (where we look at nature and culture together in the process of this media development) is essential, because humans are unable to separate themselves from the environment. A modern example is the new applications or features on a mobile phone. When the mobile was first developed it has the ability to extend ourselves further through society, making us venerable to solitude, and on constantly on call. Now, because of the environment, the state of mind we share and the development of twitter, myspace and facebook, applications can carry and access our virtual reality on them. Murphie says, ‘transduction describes the fact that ‘the living individual is a system of individuation, an individuating system and also a system term… we are not thinking only of technologies buy of all kinds of processes, the techniques that make up human culture…”[2] Continuing on with the phone example, the phone is the enhancement of our virtual beings. It allows us to be in two places at once creates another identity for us in the new media world.
It is the real environment and current state of media that we are in that introduces the demands for this sort of technology. We already have gps and google maps that replicate the real world with photographic images that transport us virtually to a new place; the whole concept of space has been changed since the evolution of media. Simiarly, I-phone applications like grinder allow gay users to create a profile and inform other users when fellow grinders are within their radiance. Japanese writer and net culture researcher Toshinao Sasaki says “The biggest significance of mobile phones as media is that they have increased our closeness to virtual reality.” [3] The next question then becomes, is the virtual sphere merging with reality? Phones now systemize ‘Actual Reality’ applications. AR browers overlaps the two words Vernor Vinge visualized and phones can now take a picture of the environment you are in and produce a list of points of interest from the hottest clubs, to the best restaurants within your vicinity.
The state of reality is evolving, so much so that virtual reality has crept into everyday life, 3D movies, television, facebook so forth; it’s no longer a form of art, it actually is a way of modern living.
[1] Murphie, Andrew (2004) “the World as Clock: The Network Society and Experimental Ecologies’ in Topia, 11: 117-139.
[2] Murphie, Andrew (2004) “the World as Clock: The Network Society and Experimental Ecologies’ in Topia, 11: 117-139.
by Rami nour
z3269319